Xpulse Gamified Fitness App Logo

Gamified Fitness App

XPULSE

Individual Project

12 Weeks

Xpulse Gamified Fitness App

Tools Used

Figma Logo

Figma

Photoshop Logo

Photoshop

Illustrator Logo

Illustrator

Adobe Animate Logo

Animate

User Research

Overview

In today’s fast-paced world, many people struggle to stay active due to busy schedules, low motivation, and uninspiring fitness routines. While fitness apps exist, they often feel repetitive and fail to keep users engaged long-term. This project explores a gamified fitness app that makes exercise enjoyable and motivating, especially for users who need extra encouragement to stay consistent.

Pixel art illustration of a person sitting on a gym bench holding a soda can, representing low fitness motivation Donut chart showing statistics of physical activity: 31.3% active vs 68.7% inactive

User Insights

Fitness Beginner

To engage in fitness through leaderboards, levels, avatars, and achievement based rewards and integrated gaming

Competetive Gamer

To get simple, beginner-friendly guidance and motivation to start a workout habit

Goal Oriented Tracker

To track goals and milestones visually and stay motivated through consistent feedback

Corporate Employee

To take quick fitness breaks, reduce stress, and stay motivated through goal-driven gamified challenges.

User Personas

User Persona 1
User Persona 2
User Persona 3

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Problem Definition

Final Problem Statement

“People often struggle to stay consistent with fitness due to lack of motivation and engaging experiences. Existing apps don’t provide enough reward or structure. This project aims to create a gamified fitness app that uses challenges, progress tracking, and rewards to keep users motivated and consistent.”

Low Motivation

Unstructured Fitness Guidance

Repetitive & Unengaging Workout Experience

Lack of Rewarding Systems

Design Process

Xpulse Project Design Process

Design Approach

Information Architecture

Wireframes Explorations

High Fidelity Prototype

Information Architecture

Sitemap

Xpulse Project Sitemap

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User Flow

User Flow - 01 - to start workout change mode and get rewards

Xpulse Project User Flow

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Wireframes

Wireframe Screen 1
Wireframe Screen 2
Wireframe Screen 3
Wireframe Screen 4
Wireframe Screen 5
View Wireframes

Design Execution

Style Guide

Xpulse Project Style Guide

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UI Component Library

Xpulse Project UI Component Library

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UI / UX Design & Prototyping

Hifi Screen 1
Hifi Screen 2
Hifi Screen 3
Hifi Screen 4
Hifi Screen 5
Hifi Screen 6

Learning Outcome

This project reimagined fitness engagement by blending structured workouts with the motivational pull of gamification. Through research and thoughtful design, a concept was developed that turns routine exercise into a fun, rewarding experience. The final app uses avatars, game mechanics, and progress tracking to help users build consistent habits through enjoyment and challenge. This process highlights how user-centred design and modern trends can create a fitness solution that is both effective and engaging.

Project Learning Outcome Visual